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![]() Screen size is the primary factor dictating which features do and don't work across handhelds and console-based games. It may sound obvious, but this is a reality of consumption often overlooked by those with power over game design. The fact is, certain approaches fit one form of play better than another. Just as watching a film at the cinema offers a different experience from that of watching at home, playing on a handheld is a different proposition than playing on a television.
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